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Old Apr 01, 2011, 12:25 AM // 00:25   #1
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Default Lots of Jagged Bones

I'm recently going through a fetish with Jagged Bones and thought I should share my build. I'm hoping this can go through general PvE and want some advice.



Updated'.

Constructive criticism accepted.

Last edited by Mike Jack; Apr 01, 2011 at 01:42 AM // 01:42.. Reason: Updated
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Old Apr 01, 2011, 12:34 AM // 00:34   #2
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Yhat's a lot of jagged bones, are you sure the build isn't too hard to start up minion-wise. 4 mm means 4 players who don't do a lot to help with the first kills after a wipe.
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Old Apr 01, 2011, 12:36 AM // 00:36   #3
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I would be surprised if it didn't work. My only suggestion is to ditch the PS on the mesmer. Heroes like to spam that and combined with Wondering Eye and Ineptitude, he will probably be zip on energy.

You might consider taking ST on your SoGM for better energy management, he looks a bit strained and would slow things down. And EBSoH doesn't affect spirits, I would take EBSoW since you're probably going to be hanging back with your other casters.

Last edited by thetwistedboy; Apr 01, 2011 at 12:40 AM // 00:40..
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Old Apr 01, 2011, 12:50 AM // 00:50   #4
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Is this wiki note true?
Quote:
Originally Posted by wiki
If you cast it on a party member's minion, the resulting Jagged Horror will be bound to that party member, not to you.
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Old Apr 01, 2011, 12:54 AM // 00:54   #5
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Okay.

1. Replace Ebon Standard of Honor with Ebon Standard of Wisdom.
2. Replace Protecive Spirit with Arcane Conundrum.
3. Depending on the location, replace Soul Twisting with Signet of Ghostly Might.

Anything else?

EDIT: To above, yes it is true.

Last edited by Mike Jack; Apr 01, 2011 at 12:59 AM // 00:59..
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Old Apr 01, 2011, 01:02 AM // 01:02   #6
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Wouldn't that make the 2 Jaggeds without minion raising skills pretty useless?
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Old Apr 01, 2011, 01:06 AM // 01:06   #7
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No. AI always targets a minion not enchanted with Jagged Bones. It's irrelevant that all the minions belong to one necromancer (unless you hit the cap or he dies)
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Old Apr 01, 2011, 02:30 AM // 02:30   #8
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I just have to try this out thanks for the idea
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Old Apr 01, 2011, 02:41 AM // 02:41   #9
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What are those heroes casting Splinter Weapon on? Heroes won't cast it on pets, and I would be surprised if they cast it on minions.
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Old Apr 01, 2011, 02:46 AM // 02:46   #10
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They do cast it on minions.
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Old Apr 01, 2011, 05:48 AM // 05:48   #11
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Quote:
Originally Posted by Dzjudz View Post
Is this wiki note true?
Also note that this will trigger Ritualist skills like Explosive Growth if you have a Rit MM.

With that mind, consider making the primary MM a Ritualist:

Ritualist MM:
OASjQqgbhOYTrXVwa2MRuOTAA
11+1+2 Communing, 10+2 Spawning Power, 10 Death Magic
Soul Twisting [E]
Shelter
Animate Bone Minions
Signet of Creation
Explosive Growth
Spirit's Gift
Boon of Creation
Optional

I've run this previously and had a ton of fun with it. Every time one of the minions (with JB) dies, the Ritualist will gain energy, cause AoE damage, and heal everything nearby. But Kaida, the MM is a bomber, how is anything supposed to kill the minions? Minion cap my friend, the minion cap.

Also note, that with a frontline like that, you can run another MM with Bone Fiends since you like the whole minions thing.
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Old Apr 01, 2011, 06:16 AM // 06:16   #12
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aotl could be quite fun on a rit mm
ive run a hybrid spirit + mm on my rit (not hero xD) was quite fun
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Old Apr 01, 2011, 06:25 AM // 06:25   #13
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Swap one of the Jagged for Aura of the Lich.
Better, safer, more reliable and a source of mins when all others die
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Old Apr 01, 2011, 09:55 AM // 09:55   #14
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Seems like total overkill to me, you'll probably end up having 4 heroes trying to cast jagged bones on the same minion a lot of the time.

In general having duplicate friendly skills is not good.
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Old Apr 01, 2011, 12:51 PM // 12:51   #15
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Quote:
Originally Posted by majoho View Post
In general having duplicate friendly skills is not good.
This varies greatly on a skill by skill basis. Ever wonder how heroes can Aegis chain?
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Old Apr 01, 2011, 03:34 PM // 15:34   #16
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Quote:
Originally Posted by thetwistedboy View Post
They do cast it on minions.
You're right. I did some testing on that with Master of Damage. It turns out they will actually cast it on pets as well, but only if the owner is also attacking. In my earlier tests I had just targeted the pet at MoD and waited to see what Xandra would do, which was nothing.

The AI seems to use some kind of priority system, though, so party members with a martial weapon will get splinter first, and pets/minions get the leftovers. If I wand the target, the pet will get splinter spammed on it. If I chuck spears, I get splinter most of the time, and sometimes one will get thrown on the pet. If I stop attacking, splinter doesn't get cast on either me or the pet, though the pet is still attacking.
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Old Apr 01, 2011, 09:56 PM // 21:56   #17
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Quote:
Originally Posted by FoxBat View Post
This varies greatly on a skill by skill basis. Ever wonder how heroes can Aegis chain?
Yeah I worded it wrong, but you catch my drift.
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Old Apr 02, 2011, 12:47 AM // 00:47   #18
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Why would they use it on the same minion? Do heroes Death Nova the same minions?
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Old Apr 02, 2011, 12:56 AM // 00:56   #19
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The logical thing to do would be to cast JB on the minions that are closest to death and/or about to die. If you've got 4 copies, there is a possibility that multiple heroes might think 'oh crap, that one is about to die' at the same time and cast JB on it. They won't cast JB or DN on a minion that already has it though. I don't know whether that happens a lot or not but it's something to look out for.
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Old Apr 02, 2011, 02:18 AM // 02:18   #20
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Many skills in the game are flagged "if one AI member in party is currently using skill, do not use skill." Including some that really shouldn't, you can see eles of the same element stagger their attunements for example. If the guy is posting his build, I'm presuming they aren't doing that, as the majority of his minions ought to be jaggeds if it's working.
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